![]() The fact that I have to right-click for everything really shits me. And download my suite, cause I worked hard on it! I don’t fully understand the winged-edge data structure (or any of what I just said!) but if anyone wants to help me out, feel free. But all Wings meshes can be imported with no problem. So, there are very few blender meshes out there that are topologically correct and can be exported on the first try. Wings does not allow any of those types of meshes. Why? Because blender and most other modellers allow things like open edges faces whose normals point in opposite directions un-closed meshes (i.e., a cube with one face deleted) etc. ![]() But one simple fact remains: Not all blender meshes can be easily converted to the winged-edge data structure. It is very possible and my Wings IO module already handles most of the hard stuff. Hit the “Reload” button in Blender and an adaption of the wings import script is used to reload the adjusted object back into Blender where you can continue to work. When you hit save in Wings it stores it to the xxxx.wings filename This file/object is passed to an instance of Wings that is created When you’ve saved what you want in Wings it would be a case of pressing a button to reload and convert the object you just saved in Wings.Ī simple GUI with the button “Reload” appears and an adaption of the Wings export script is executed with a xxxx.wings filename (or something) I imagine it would just be a case of passing a converted object as an argument to the instance of Wings. However, there are many options to include almost seamless integration wherever possible.Ĭould I do it? Um - nah! However, it should be fairly simple to at least write a Python script to open up a selected object in an instance of Wings from Blender. Not every tool can have every function and quite frankly the software would be bloated if that were the case. Then a simple screen refresh will pick up any of the changes I made and I can continue working. Then I can select any piece of audio and open it up in Cool Edit from n-Track, make the adjustments I want to make - save and then close Cool Edit. It reminds me of working in a music software tool like n-Track Studio and being able to put my Cool Edit 2000 as an external tool preference. ![]() ![]() The would both be useful if there was a more direct import/export option of a groovy way of selecting a model in Blender and running a script to open up the same model in an instance of Wings. It makes me feel more in control for some reason. Whereas I like the way that I can use a combination of mouse and keys together in Blender. That’s interesting, I find it really annoying. The Wings UI is excellent IMO… Totally transparent, the way I like it. ![]()
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